I had way too much fun making these. They represent my take on recolouring a previously-unreleased set of eyes by Jessi, as requested on Le GoS by Lilyth, along with a slight edit of the pupil to shift it down and make it a little more forward looking.
Without further ado, have some pictures, courtesy of the lovely Nabila:
( Aye, aye... )
Last month's theme at GoS was Art Nouveau. It's not a style that I've ever really paid much attention to before, but I discovered a bit of a love for it during the theme, and came up with this as my contribution: a beautiful piece of furniture by the incredible Scottish architect and designer Charles Rennie Mackintosh, translated from real life to the best of my ability.
There is more information about Rennie Mackintosh here, and on this piece in particular here.
( Come and get me! )
OK, herewith my last offering for this month's theme at GoS...
I have a thing about old maps - I think they're beautiful and fascinating (and I figured that I can't be the only one who feels this way?). So, when I recently came across some wonderful textures, I had to put them in my game. The problem was, so few Maxis meshes were the right size or proportions (why so many square pictures, Maxis, and so few rectangular ones?!), and I was too lazy to hunt down exactly the right custom meshes. And, call me crazy, but I actually prefer to use Maxis meshes whenever I can. Hence, this idea - stolen partly from Fantasyrogue and Graverobber - was born.
I ended up with 14 new meshes, which all started life as Maxis meshes and have now been stretched and cajoled into different and more useable, shapes, sizes and proportions, all slaved to Maxis textures. Plus my map recolours.
Of course, if you don't happen to be into old maps, you can just use the new meshes as a Maxis add-on set, and a convenient way of re-framing any existing recolors of the meshes to which they are slaved.
Some of the new meshes are slaved to Maxis pictures from various EPs and SPs, but for those who don't happen to have the packs in question, I have also created base-game versions of the Maxis meshes, so the EPs/SPs aren't actually required (just remember to download the extra base-game-friendly meshes if you need them).
( Maxis add-ons and cartographical goodies under here... )
This is a joint effort by myself and jaccirocker (digitaldollies) for the GoS clutter theme - jacci did all the work on separating and manoeuvering the meshes, and I wrangled them into package files.
May I present, on behalf of us both, Nouk's ankle boots as clutter:
( These boots were made for walking... )
This is nothing new, but just for completeness I thought I'd sling the GoS Secret Santa gifts I made for last year up here, so that I know where to find them and just in case there is anyone who might want them who still doesn't have them.
Firstly, for Almighty Hat, a selection of medieval-themed stuff, including walls and floors, door and ceiling beam recolours, and three new barrel meshes:
WALLS SWATCH // FLOORS SWATCH
And for Mr. Sullivan, Maxis Bon Voyage vintage travel poster recolours, distressed wood floors and a small wall clock:
CLOCK PREVIEW // TRAVEL POSTERS 1 SWATCH // TRAVEL POSTERS 2 SWATCH // WOOD FLOORS SWATCH
More info and credits are given in the downloads.
( There's more under here, come and see! )