curiousb: (Default)
[personal profile] curiousb



Yes, I know the preview is from TS3, but trust me, these are for TS2 - I've just had no time to get a TS2 in-game preview. ;)


This is what you get:




All the meshes come in black, with one dark wood recolour.


No time to chat tonight, so here you go:


DOWNLOAD WINDOWS, DOORS & ARCHES

DOWNLOAD GARAGE DOOR FOR NIGHTLIFE

DOWNLOAD GARAGE DOOR FOR APARTMENT LIFE

DOWNLOAD RECOLOURING RESOURCES



The fence will follow shortly. There is one curved arch that I did not convert, as quite frankly there are already several TS2 arches that look almost identical.


These are my first windows and doors, so any problems, please do let me know!

Date: 2012-09-09 10:57 pm (UTC)
pink77punk: (Default)
From: [personal profile] pink77punk
This is very nice, thank you.

Date: 2012-09-10 01:58 am (UTC)
zerographic: (Claire Danes)
From: [personal profile] zerographic
You know I'm super-excited to get this! Thanks for all your hard work. You're the best :D

Date: 2012-09-10 04:39 am (UTC)
From: [personal profile] edorenel
Wow! These are awesome! And they're for TS2. Yay! I will use these immediately. :)

Date: 2012-09-11 11:58 pm (UTC)
prosthetics: (Default)
From: [personal profile] prosthetics
YESSSSSSSS
thank you :3

Date: 2012-09-13 04:37 am (UTC)
From: [identity profile] ritaxis.livejournal.com
So I started recoloring these, and it is a kind of a monster, isn't it? Because, first of all, there are sixteen different textures to start with . . . and they are black, so creating a nice white base is an exciting adventure (I think I did okay, though I think I have lost some of the contrast in the shading, and I think I left some bits of the garage door in the colored part that shouldn't have been in there -- I'm going to have to study them in game and see if they need redoing). And then a weird detail: when I exported the textures, they came up with different file names than what shows up on the SimPe resource list. It's just odd, and I've had to peer very closely at previews to match the right textures to the right objects when I go to import the files. (it looks as if it would not do that if I exported them again, but I didn't go all the way with the experiment so I don't know if that's true)
I've done seven colors for all the objects, and I've imported them for five of the objects -- leaving only 63 files to go . . .

Date: 2012-09-15 05:29 pm (UTC)
From: [identity profile] ritaxis.livejournal.com
I totally knew it wasn't your fault that the set couldn't be repositoried. Just looking at all those textures, it's pretty clear that the pieces were designed in a way that they'd lose a lot of detail or else have to distort the map a lot if they were squished on to one map (at least from my current understanding of how mapping works). The funny thing is, having made all those subtle differences, they then produce the things in pitch black so they look like blobs anyway, especially in the Sims 3 pictures which always look like they smeared vaseline on the camera lens, at least to me.

A thought I've been having from time time time came up ag7ain in this context, too.[ Which is+: it seems like there are times when we lose someth8ing in repositorying a set. Specificity of shading, at least, when the objects actually have different shapes. This hasn't been a frequent issue for me, because my favorite things to recolor are architectural parts, and fanmade doors and windows are usually either pretty boxy or conform pretty closely to the Maxis pieces they're repositoried to.

(by the way, I am on the lookout for more curvy and sinuous architectural details, because the weird little California stucco bungalows that are my greatest inspiration often have the strangest little curlicues and curvy windows and doors)

And I should look at my recolors in game, though I still have three items to run through SimPe, because if they don't look right I will totally redo them with your generously-provided shading layer.

Thank you!

Date: 2012-09-15 01:21 pm (UTC)
digitaldollies: grrrrrr (Default)
From: [personal profile] digitaldollies
I love 3 to 2 conversion and I tended to abuse this set in TS3, so thanks so very much for these. As I've said before your talent knows no bounds.

Date: 2012-09-16 10:40 am (UTC)
From: [identity profile] doda_lani.livejournal.com
Thanks so much for the conversations. I love them :) But if I were you I'd rather do the curved arch and the painting for the sake of completing the set. :P I know It's a hard work. But perfection indeed :)

Can't wait for the fence :)

Date: 2015-07-26 12:17 am (UTC)
From: [personal profile] rabit169
So I've been wanting to have a go at recolouring these (just plain white for now, then possibly run some of Anna's colour actions over them), but it looks like the recolouring resources have been removed from dropbox. Is there any chance you'd be willing to reupload them?